- We have over 10 years of experience providing testing and QA services across multiple platforms and softwares.
- Our main focus over the past 5 years has been specializing in games of all scales, from MMO RPGs on PC involving large teams to hyper-casual games on mobile with smaller dedicated teams.
- We have worked with game developers and publishers from all over the world, we are able to include dedicated QA teams in a development cycle process, participate in release planning and be included in development sprints directly.
- We have worked and been a big part of the testing from pre-launch to global launch for over 15 games that placed in the top 100 grossing worldwide.
- We typically set up dedicated teams 100% focused on a project to support the area and type of work needed the most, led by a QA manager for a long-term period of work.
- We have 85 testers across the studio, the majority of our testers have over 5 years of experience in QA and have worked on multiple types of games and platforms.
- Our QA teams specialize in some of the following roles: Functional QA, Dev QA, LiveOps QA, Security QA, QA Manager, Analytics QA and Automation QA.
Type of QA Work
- Functional Test
- Performance Test
- Security Test
- Compliance Test
- Confirmation and Regression Test
- Player Test/ Focus Test
- Compatibility Test
- LiveOps QA, Live Monitoring QA
- End-user Support
- Test documentation (test plan, test cases, test scenarios, check-lists)
- Scripted Test
- Directed Test
- Ad-hoc Test
- Regression Test
Platforms We Test On
- Most of our work is done on testing applications and games mobile platforms, we have a wide range of devices with over 100 different devices and over 200 devices in the studio.
- We test on PC for desktop apps, games, web games, instant social games
- We test on VR sets on PC and mobile-based VR sets for VR applications and games
- We test on consoles including Nintendo Switch, Xbox, Playstation
Tools We Use
When working on our QA projects, we use and are very familiar with the following tools:
- Multiple types of custom Customer Service Tools, used by the game team, along with multiple 3rd party backend solutions
- Custom Live Operations Tools, used to deploy over the air data and asset bundles
- Jenkins, used to automate build creations and deployment on multiple test and staging environments
- AppCenter, used to distribute builds
- Jira, used to manage tasks, integrate the development team with classic backlog or dynamic sprint and release planning and used to log bugs
- Testrail, used to create test plans and test suites including all the test cases ran during sweeps
- Github, used to checkout latest builds and access to the game in Unity directly
- Impala, Apollo, Kibana, used to check game analytics and live logs
- Burp Suite, Postman, Charles, used to do application and integration tests
- Xcode, used for debugging
- Unity, used for debugging and setting up environments
- Araxis Merge, used to merge config and data changes